Optional additional cost as you play this unit: pay 1 energy and 1 Power to have it enter ready instead of exhausted. The Power must match one of the unit's domains (any domain if it has none).Optional additional cost as you play this unit: pay 1 energy and 1 Power to have it enter ready instead of exhausted. The Power must match one of the unit's domains (any domain if it has none).
Action
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Permission only, with no effect of its own: this may be played or activated during Showdowns, on any player's turn.Permission only, with no effect of its own: this may be played or activated during Showdowns, on any player's turn.
Ambush
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This may be played to a battlefield where you control units, and has Reaction while being played there.This may be played to a battlefield where you control units, and has Reaction while being played there.
Assault
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While I am an attacker, I have +X Might. Multiple instances add together.While I am an attacker, I have +X Might. Multiple instances add together.
Backline
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I must be assigned lethal damage after all other units I share a controller with that lack Backline.I must be assigned lethal damage after all other units I share a controller with that lack Backline.
Deathknell
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Triggers when this permanent is killed and sent to the trash. If the death is replaced — recalled, for example — the trigger is removed instead of resolving.Triggers when this permanent is killed and sent to the trash. If the death is replaced — recalled, for example — the trigger is removed instead of resolving.
Deflect
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Opponents must pay X more Power, of any domain, each time they choose me with a spell or ability. Multiple instances add together.Opponents must pay X more Power, of any domain, each time they choose me with a spell or ability. Multiple instances add together.
Empower
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Activated ability: pay its cost to give this permanent or legend the Empowered status. Can only be played if it is not already Empowered.Activated ability: pay its cost to give this permanent or legend the Empowered status. Can only be played if it is not already Empowered.
Empowered
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While I have the Empowered status, I gain the ability that follows.While I have the Empowered status, I gain the ability that follows.
Equip
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Activated ability on Equipment gear: pay its cost to attach it to a unit you control. The chosen unit is a target and becomes Equipped.Activated ability on Equipment gear: pay its cost to attach it to a unit you control. The chosen unit is a target and becomes Equipped.
Flow
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You may play this spell from your trash for its Flow cost, then banish it. This replaces the base cost but does not change when you may play it.You may play this spell from your trash for its Flow cost, then banish it. This replaces the base cost but does not change when you may play it.
Ganking
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I may move from one battlefield to another with a standard move. This adds permission only — no extra moves and no added cost.I may move from one battlefield to another with a standard move. This adds permission only — no extra moves and no added cost.
Hidden
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On your turn in an Open State you may pay 1 energy to hide this facedown at a battlefield you control, one per battlefield. From the next turn it gains Reaction and may be played ignoring its base cost, but its targets and placement are restricted to that battlefield.On your turn in an Open State you may pay 1 energy to hide this facedown at a battlefield you control, one per battlefield. From the next turn it gains Reaction and may be played ignoring its base cost, but its targets and placement are restricted to that battlefield.
Hunt
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When I conquer or hold, my controller gains X XP. Multiple instances add together.When I conquer or hold, my controller gains X XP. Multiple instances add together.
Legion
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If you have played another Main Deck card this turn, this card gains the ability that follows. A single card played satisfies every one of your Legion instances.If you have played another Main Deck card this turn, this card gains the ability that follows. A single card played satisfies every one of your Legion instances.
Level
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While you have N or more XP, this card gains the ability that follows. This is re-checked continuously — it switches off the moment your XP drops below N, and re-checks against the new controller's XP if control changes.While you have N or more XP, this card gains the ability that follows. This is re-checked continuously — it switches off the moment your XP drops below N, and re-checks against the new controller's XP if control changes.
Quick-Draw
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This gear has Reaction, and when you play it, attach it to a unit you control.This gear has Reaction, and when you play it, attach it to a unit you control.
Reaction
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Permission only: everything Action grants, plus this may be played or activated during Closed States, on any player's turn.Permission only: everything Action grants, plus this may be played or activated during Closed States, on any player's turn.
Repeat
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Optional additional cost as you play this spell or ability: pay it to carry out the instructions one additional time on resolution. Choices may differ between executions, and the card still counts as played only once.Optional additional cost as you play this spell or ability: pay it to carry out the instructions one additional time on resolution. Choices may differ between executions, and the card still counts as played only once.
Shield
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While I am a defender, I have +X Might. Multiple instances add together.While I am a defender, I have +X Might. Multiple instances add together.
Tank
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I must be assigned lethal damage before any other unit I share a controller with that lacks Tank.I must be assigned lethal damage before any other unit I share a controller with that lacks Tank.
Temporary
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Kill this at the start of its controller's Beginning Phase, before scoring.Kill this at the start of its controller's Beginning Phase, before scoring.
Unique
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A deck constraint with no gameplay effect: your deck may contain only one card with this name.A deck constraint with no gameplay effect: your deck may contain only one card with this name.
Vision
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When this is played, predict. Multiple instances trigger separately.When this is played, predict. Multiple instances trigger separately.
Weaponmaster
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When you play me, you may choose an Equipment you control and pay its Equip cost reduced by 1 energy to attach it to me, ignoring the Equip ability's usual timing.When you play me, you may choose an Equipment you control and pay its Equip cost reduced by 1 energy to attach it to me, ignoring the Equip ability's usual timing.
Game actions
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Add
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Put the listed resources into your Rune Pool. Add abilities resolve immediately on finalization without passing priority, and a Reaction Add ability can be activated while paying a cost.Put the listed resources into your Rune Pool. Add abilities resolve immediately on finalization without passing priority, and a Reaction Add ability can be activated while paying a cost.
Buff
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Place a buff counter on a unit. A unit that already has one does not receive a second, and effects conditional on it being buffed this way will not fire.Place a buff counter on a unit. A unit that already has one does not receive a second, and effects conditional on it being buffed this way will not fire.
Burn
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Put the top X cards of the named Main Deck into its owner's trash. You must burn as many as possible.Put the top X cards of the named Main Deck into its owner's trash. You must burn as many as possible.
Mighty
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A unit is Mighty while its Might is 5 or greater, including temporarily. A unit in the trash counts as Mighty if its printed Might is 5 or greater.A unit is Mighty while its Might is 5 or greater, including temporarily. A unit in the trash counts as Mighty if its printed Might is 5 or greater.
Predict
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Look at the top card of your Main Deck and choose whether to recycle it. Predict X looks at X cards, recycles any number of them, and returns the rest to the top in any order.Look at the top card of your Main Deck and choose whether to recycle it. Predict X looks at X cards, recycles any number of them, and returns the rest to the top in any order.
Stun
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A stunned unit contributes no Might during the combat damage step, but still must be dealt damage equal to its full Might to be killed. It wears off during end-of-turn cleanup. An already-stunned unit cannot be stunned again.A stunned unit contributes no Might during the combat damage step, but still must be dealt damage equal to its full Might to be killed. It wears off during end-of-turn cleanup. An already-stunned unit cannot be stunned again.