Reaction (Play any time, even before spells and abilities resolve.)
Choose a friendly unit. The next time it dies this turn, recall it exhausted instead. (Send it to base. This isn't a move.)Reaction(Playanytime,evenbeforespellsandabilitiesresolve.)Chooseafriendlyunit.Thenexttimeitdiesthisturn,recallitexhaustedinstead.(Sendittobase.Thisisn'tamove.)
Current official text
Reaction (Play any time, even before spells and abilities resolve.)
Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)Reaction(Playanytime,evenbeforespellsandabilitiesresolve.)Chooseafriendlyunit.Thenexttimeitwoulddiethisturn,healit,exhaustit,andrecallitinstead.(Sendittobase.Thisisn'tamove.)