The turn
Six phases, always in this order. Scoring happens at the START of your turn — you hold battlefields through everyone else's turns to get paid.
- 1
Awaken
Ready everything you control — units, gear, runes, your Legend. Everything that was exhausted stands back up. - 2
Beginning
Start-of-turn effects happen, Temporary permanents die, and then you score 1 point for every battlefield you control (a Hold). This is where patience pays out. - 3
Channel
Channel 2 runes from your Rune Deck. They enter ready. - 4
Draw
Draw 1 card. If your Main Deck is empty you Burn Out first — an opponent of your choice gains a point, your trash reshuffles into a new deck — and then you still draw. - 5
Main
First, every player's Rune Pool empties. Then do things in any order: play cards, move units, activate abilities, start fights. Combats and showdowns happen inside this phase. - 6
Ending
End-of-turn effects trigger, then everything winds down: all units heal fully, "this turn" effects expire, stuns wear off, and every rune pool empties. The next player becomes the turn player.
Scoring & winning
Conquer battlefields to score now; hold them to score every turn. The last point has a special rule.
- Conquer — you take control of a battlefield you haven't scored this turn: 1 point, immediately.
- Hold — at the start of your turn, each battlefield you still control: 1 point.
- Each battlefield pays each player at most once per turn, by either route.
- Battlefields' own "Conquer" and "Hold" abilities fire when you score them — at most once per turn too.
- Some cards grant points directly, and an opponent Burning Out hands you a point if they pick you.
What the full rules say
CR 467–476
- The restriction applies while at Victory Score − 1 or higher, and "scored every battlefield" counts both Conquers and Holds this turn.
- Burn Out points cannot be prevented or replaced after the first Burn Out in a sequence — an empty deck and empty trash spiral ends the game.
- Team modes: battlefields a teammate controlled during your Beginning Phase can't be scored by your team that turn.
Perguntas frequentes
Respostas diretas para perguntas sobre regras do Riftbound que mais frequentemente interrompem o primeiro jogo, com referências atuais da RUP4 para cada decisão.
- What happens when I try to draw from an empty Main Deck?
- You Burn Out: complete as much of the draw as possible, recycle your trash into your Main Deck, choose an opponent to gain 1 point, then finish the draw. If both deck and trash remain empty, repeated attempts can cause repeated Burn Outs.
- Regras 431.1.a., 431.2., 431.3.
