Riftbound: Unleashed Complete Set Guide
Everything durable from Unleashed: release context, XP, Hunt, Ambush, Pre-Rift Sealed, Champion Decks, products, and collector treatments.

Unleashed took Riftbound into the Jungle and built its mechanics around hidden strength, transformation, and hunting. The 219-card set launched in China on April 10, 2026 and worldwide on May 8, introducing XP, Hunt, Ambush, new tokens, a reusable Vault product, and Riftbound's first Ultimate rarity card.
Riot's official set foundation
XP tracks progress earned through specified game actions, including defeating marked threats. Hunt rewards pursuing particular targets, while Ambush creates uncertainty around how and when units enter a fight. The official overview framed Master Yi, Diana, Vi, and Pyke as different expressions of patience and transformation.
Unleashed also introduced Champion Decks for Vi and Vex. Vi's product leans into direct power and combat, while Vex supports a darker control plan. Each deck includes the expected runes, battlefields, tokens, and Champion package; the official reveal remains the source for exact lists.
Pre-Rift and Sealed
The official Pre-Rift kit used five Unleashed boosters plus a Champion pack. Players built 25-card decks on site and kept the cards. Limited deckbuilding rewards a different skill from constructed: play enough units, respect the rune curve, and value flexible interaction over narrow combos that need several rares.
Riftarc's practical recommendation is to let the seeded Legend guide the first draft, then abandon weak synergy when the pool does not support it. A functional curve with two ways to contest a battlefield beats a beautiful engine missing its payoff.
How to evaluate XP, Hunt, and Ambush
XP cards should be judged by both their floor and the time required to level. If the base card cannot influence a battlefield, the upgraded text may arrive too late. Hunt is strongest when the target naturally matters to the opponent; forcing them to protect an important unit creates value even before the reward. Ambush is not only surprise damage—it changes how much energy an opponent can safely spend.
The early Baron Nashor reveal prompted speculation around Dazzling Aurora and free-cast lines. That episode is a useful collector and deckbuilding warning: preview synergy can move markets before the full card pool reveals answers, restrictions, or better alternatives.
Products and collectibility
Alongside boosters and Champion Decks, Unleashed used a reusable Vault and expanded premium treatments, including the first Ultimate rarity. Nexus Night packs rotated to a new lineup with Lee Sin, Centered as the chase card while retaining original set numbering for returning promos.
Rarity does not imply playability. Buy the Vi or Vex deck for its play pattern, boosters for Limited or collecting, and singles for a known constructed list. The collector guide covers premium versions and expired merch notices.
What the set changed competitively
Unleashed produced a broad field rather than one permanent best deck. Diana, Master Yi, Irelia, and Azir all had major moments, and regional differences rewarded practiced pilots. Read the complete Unleashed season retrospective for the tournament evidence.
Bottom line
Unleashed rewards patience with a purpose. XP asks whether you can survive until the upgrade, Hunt asks whether the target matters, and Ambush asks what uncertainty is worth. Build for the ordinary turn first; let the Jungle mechanics improve it rather than excuse an inconsistent deck.
Unleashed cards, Champions, and mechanics
Explore the verified catalogue cards referenced by the source articles and analysis above.



